Tessa Aylworth

Spins together worlds able to whisk away even the most stingy of players and brings them to incredible adventures just waiting for their enjoyment.


Worked in a Group Enviroment

Srum groups and agile Workflow

Coordinated in groups with clients to provide exceptional results and projects within a given deadline.

October 2019 - Present

Unity Developer

From programming to models.

Proficient with C# programming. Planned and created a VR experience from environmental assests to programming features.

September 2017 - May 2020

Concept and level design

From paper to game

Planned out and conceptualized level designs for game experiences.

August 2018 - Present

Front-end Development

Client work and development

Met expectations set with bringing clients goals to life. Improved quality and usability of existing user experiences.

January 2017 - present


3D models created in Autodesk Maya

"Rendon" Human Model


Gameplay demo VR Game